Damn the game is really cool, i noticed two small bugs where at 0% the sponge would have a type of stuff assigned and when moved to obelisk it would jump between ammo unassigned ammo unassigned etc and i had to take it off at right moment (i guess)? also when base was taking damage the text said "base as taken damage" but yea thats it
i literally didnt think about how fast my ammo would disappear and i had sponges full of xp, welp. had almost 1k points
Thank you so much for playing and glad you liked it! Also, thank you for the bug reports. Hopefully I come back to this is prototype and make it better.
Nice v fun. I got 2442 points on my best attempt. I love how in depth the strategy gets, but i feel it could use an tweaking so that players can further optimize the game, simply because of the fact that I reached a point of maximum upgrades, and there were only 2 ammo boxes at left after everything.
Despite having like 17 sponges, and continuously filling the obelisks it was very difficult to produce enough ammo for the later rounds.
All in all, it was great! I lost track of time playing it. And it was really fun to strategize and optimize. Great take on the theme as well.
Thank you so much for playing! 2442 is crazy! I think that might be a high score. Definitely needs some balance, I am hoping to get back at it later and maybe further the game.
What a cool game ! Sometimes sponge have 0% but still a type of resource (maybe liked to obelisk). We don't know the cost for turrets. And we need (for the future) visual feedback to know how it's work (turret attacking, damage taken, base and sponge range of absorption and flow). It's hard to tell where are our sponges. Maye some feedback on the mini-map. Sometimes I just want to take a sponge but I build a turret, because it's the same trigger and structure can collapse. I don't use the rotation of turrets (except for the first wave). Maybe it could be cool to build turrets anywhere ? And maybe move them like sponges ? If you want to go further in your move / drag and drop gameplay. I hope there will be turrets upgrades and new kinds of monsters too (maybe some with long range shot and you have to move your turret to them). Movement camera on the map is not so easy. Maybe if you allow arrow to move the camera a little it could be nice. Anyway, good job, I enjoy it :)
Thank you for playing and for the feedback! There is definitely a lot that could be done to make this game better. Maybe I'll revisit it in the future.
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Damn the game is really cool, i noticed two small bugs where at 0% the sponge would have a type of stuff assigned and when moved to obelisk it would jump between ammo unassigned ammo unassigned etc and i had to take it off at right moment (i guess)? also when base was taking damage the text said "base as taken damage" but yea thats it
i literally didnt think about how fast my ammo would disappear and i had sponges full of xp, welp. had almost 1k points
Thank you so much for playing and glad you liked it! Also, thank you for the bug reports. Hopefully I come back to this is prototype and make it better.
Nice v fun. I got 2442 points on my best attempt. I love how in depth the strategy gets, but i feel it could use an tweaking so that players can further optimize the game, simply because of the fact that I reached a point of maximum upgrades, and there were only 2 ammo boxes at left after everything.
Despite having like 17 sponges, and continuously filling the obelisks it was very difficult to produce enough ammo for the later rounds.
All in all, it was great! I lost track of time playing it. And it was really fun to strategize and optimize. Great take on the theme as well.
Thank you so much for playing! 2442 is crazy! I think that might be a high score. Definitely needs some balance, I am hoping to get back at it later and maybe further the game.
What a cool game !
Sometimes sponge have 0% but still a type of resource (maybe liked to obelisk).
We don't know the cost for turrets. And we need (for the future) visual feedback to know how it's work (turret attacking, damage taken, base and sponge range of absorption and flow).
It's hard to tell where are our sponges. Maye some feedback on the mini-map.
Sometimes I just want to take a sponge but I build a turret, because it's the same trigger and structure can collapse.
I don't use the rotation of turrets (except for the first wave). Maybe it could be cool to build turrets anywhere ? And maybe move them like sponges ? If you want to go further in your move / drag and drop gameplay.
I hope there will be turrets upgrades and new kinds of monsters too (maybe some with long range shot and you have to move your turret to them).
Movement camera on the map is not so easy. Maybe if you allow arrow to move the camera a little it could be nice.
Anyway, good job, I enjoy it :)
Thank you for playing and for the feedback! There is definitely a lot that could be done to make this game better. Maybe I'll revisit it in the future.
Neat! I had no idea what I was doing at first but then it started to make mor sense. Thanks for sharing.
Thank you for playing!